Afficher la notice abrégée

dc.rights.licenseopenen_US
hal.structure.identifierBordeaux population health [BPH]
dc.contributor.authorOUEDRAOGO, Ismaila
dc.contributor.authorSOME, Borlli Michel Jonas
dc.contributor.authorOYIBO, Kiemute
dc.contributor.authorBENEDIKTER, Roland
hal.structure.identifierBordeaux population health [BPH]
dc.contributor.authorDIALLO, Abdourahmane Gayo
IDREF: 112800084
dc.date.accessioned2022-12-16T14:34:54Z
dc.date.available2022-12-16T14:34:54Z
dc.date.issued2022-11-17
dc.identifier.issn2296-2565 (Electronic) 2296-2565 (Linking)en_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/171559
dc.description.abstractEnThe African gaming industry is beginning to flourish as a result of a rise in the availability of inexpensive phones and the number of mobile phone subscribers. It has enabled the development and implementation of mobile serious games to promote healthy behavior change in rural communities. This paper examines the use of mobile serious games in healthcare education, with a particular focus on those designed to increase health literacy in rural Africa. Identifying and addressing the design challenges and issues faced by people living in rural African communities through the use of persuasive mobile games can promote behavior change among these underserved communities. We used PubMed, Scopus, Google Scholar and manual search to identify relevant studies published from 2011 to July 2021. The literature review highlights how the identified challenges affect the implementation of persuasive strategies, suggests design solutions for overcoming them, and discusses how persuasive games can be tailored to suit the target rural African populations. Some of the identified challenges are technical in nature (e.g., access to electricity and internet connectivity), while others are not (e.g., language diversity and low literacy). As the number of serious games for healthcare education and awareness continues to increase, it is essential for the successful implementation of inclusive mobile health technologies in rural Africa to identify and address the specific challenges faced by underserved populations such as rural African communities.
dc.language.isoENen_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subject.enHealth literacy
dc.subject.enSerious game
dc.subject.enMobile technology
dc.subject.enRural areas
dc.subject.enAfrica
dc.title.enUsing serious mobile games to improve health literacy in rural Sub-Saharan Africa: A literature review
dc.title.alternativeFront Public Healthen_US
dc.typeArticle de revueen_US
dc.identifier.doi10.3389/fpubh.2022.768252en_US
dc.subject.halSciences du Vivant [q-bio]/Santé publique et épidémiologieen_US
dc.identifier.pubmed36466518en_US
bordeaux.journalFrontiers in Public Healthen_US
bordeaux.page768252en_US
bordeaux.volume10en_US
bordeaux.hal.laboratoriesBordeaux Population Health Research Center (BPH) - UMR 1219en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionINSERMen_US
bordeaux.teamAHEAD_BPHen_US
bordeaux.peerReviewedouien_US
bordeaux.inpressnonen_US
hal.identifierhal-03903710
hal.version1
hal.date.transferred2022-12-16T14:35:01Z
hal.exporttrue
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Frontiers%20in%20Public%20Health&rft.date=2022-11-17&rft.volume=10&rft.spage=768252&rft.epage=768252&rft.eissn=2296-2565%20(Electronic)%202296-2565%20(Linking)&rft.issn=2296-2565%20(Electronic)%202296-2565%20(Linking)&rft.au=OUEDRAOGO,%20Ismaila&SOME,%20Borlli%20Michel%20Jonas&OYIBO,%20Kiemute&BENEDIKTER,%20Roland&DIALLO,%20Abdourahmane%20Gayo&rft.genre=article


Fichier(s) constituant ce document

Thumbnail
Thumbnail

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée