When sighted people are in the skin of visually impaired ones: perception and actions in virtual reality situation
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | BOUMENIR, Yasmine | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | KADRI, Abdelmajid | |
hal.structure.identifier | Institut des Hauts Thébaudière | |
dc.contributor.author | SUIRE, N. | |
hal.structure.identifier | Institut des Hauts Thébaudière | |
dc.contributor.author | MURY, C. | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | KLINGER, Evelyne | |
dc.date.accessioned | 2021-05-14T09:56:26Z | |
dc.date.available | 2021-05-14T09:56:26Z | |
dc.date.issued | 2012 | |
dc.date.conference | 2012-09-10 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/77786 | |
dc.description.abstractEn | Most of us do not know how a visually impaired person perceives and acts within theenvironment in everyday life. In this context, an experimental study was conducted using a virtual reality simulation in which sighted people were immersed in low vision situations :Blurred vision, Tunnel vision, central Scotoma. After a brief familiarization procedure with a virtual reality tool called “SENSIVISE” which includes a virtual apartment, 24 adults had to explore two rooms through low vision simulation or full vision (as control group) to identify their location, and then were instructed to find particular targets. Perception and actions performances were measured in terms of time needed to answer questions related to visual perception, and distances between the participants’ body and the screen. The results show that low vision simulation impairs perception among sighted people. It was expressed by a statistically significant effect of lower times needed to execute tasks compared to the control condition. Consequently, the sighted individuals realized how it is difficult to perceive andmove when vision is limited. | |
dc.language.iso | en | |
dc.subject.en | virtual reality | |
dc.subject.en | low vision simulatio | |
dc.title.en | When sighted people are in the skin of visually impaired ones: perception and actions in virtual reality situation | |
dc.type | Communication dans un congrès avec actes | |
dc.subject.hal | Sciences de l'Homme et Société/Sciences de l'information et de la communication | |
bordeaux.page | 111-119 | |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.institution | INRAE | |
bordeaux.institution | Arts et Métiers | |
bordeaux.country | FR | |
bordeaux.title.proceeding | Proceedings of the 9th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT) | |
bordeaux.conference.city | Laval | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-01175453 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-01175453v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2012&rft.spage=111-119&rft.epage=111-119&rft.au=BOUMENIR,%20Yasmine&KADRI,%20Abdelmajid&SUIRE,%20N.&MURY,%20C.&KLINGER,%20Evelyne&rft.genre=proceeding |
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