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hal.structure.identifierCollaborative Engineering
dc.contributor.authorPALLOT, Marc
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorEYNARD, Rémy
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorPOUSSARD, Benjamin
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:55:52Z
dc.date.available2021-05-14T09:55:52Z
dc.date.issued2013
dc.date.conference2013-03-20
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77744
dc.descriptionThis paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broader DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption.
dc.description.abstractEnThis paper explores existing theories, frameworks and models for handling collective user experience in the context of Distributed Interactive Multimedia Environments (DIME) and more specifically Augmented Sport applications. Besides discussing previous experimental work in the domain of Augmented Sport, we introduce Future Media Internet (FMI) technologies in relation with Mixed Reality (MR) platforms, user experience (UX), quality of Service (QoS) and quality of Experience (QoE) within 3D Tele-Immersive Environments that are part of the broader DIME domain. Finally, we present the 3D LIVE project QoS-UX-QoE approach and model that will be applied along three use cases (Skiing, Jogging and Golfing) experiments for anticipating the potential user adoption.
dc.language.isoen
dc.source.titleVirtual Reality International Conference
dc.subject.en3D-Media
dc.subject.enTele-Immersion
dc.subject.enMixed Reality
dc.subject.enAugmented Reality
dc.subject.enVirtual Reality
dc.subject.enUser Experience
dc.subject.enLiving Lab
dc.subject.enExperiential Design
dc.subject.enFuture Internet
dc.subject.enQoS
dc.subject.enQoE
dc.title.enAugmented sport : exploring collective user experience
dc.typeCommunication dans un congrès avec actes
dc.identifier.doi10.1145/2466816.2466821
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.page1-10
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.countryFR
bordeaux.title.proceedingVRIC '13 Proceedings of the Virtual Reality International Conference
bordeaux.conference.cityLaval
bordeaux.peerReviewedoui
hal.identifierhal-01196989
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01196989v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.btitle=Virtual%20Reality%20International%20Conference&rft.date=2013&rft.spage=1-10&rft.epage=1-10&rft.au=PALLOT,%20Marc&EYNARD,%20R%C3%A9my&POUSSARD,%20Benjamin&CHRISTMANN,%20Olivier&RICHIR,%20Simon&rft.genre=proceeding


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