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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorTCHA-TOKEY, Katy
hal.structure.identifierCentre Européen de Réalité Virtuelle [CERV]
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
hal.structure.identifierUniversité de Picardie Jules Verne [UPJV]
dc.contributor.authorLOUP-ESCANDE, Emilie
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:49:05Z
dc.date.available2021-05-14T09:49:05Z
dc.date.issued2017
dc.date.conference2017-09-20
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77173
dc.description.abstractEnThe user experience in immersive virtual environment can be broadly defined by the feeling of presence and immersion in a virtual environment. The propensity of feeling “there” and “enveloped by” in the virtual environment seems to be essential in offering a high quality of experience. However, this user experience definition is partial and neglects other components of the user experience in immersive virtual environments. We consider the overall user experience in immersive virtual environments. In this study, we use our unified questionnaire to measure, analyze and compare the user experience of two immersive virtual devices (i.e., a Cave Automatic Virtual Environment and a Mobile Head Mounted Display). 21 participants took place in this study and assessed the user experience of these devices through the “King Tut VR2” edutainment virtual application. The results show that the CAVE induced a greater user experience than the HMD with significant difference in presence, engagement, flow, skill, judgement and experience consequence. The results also show no significant difference in immersion, usability, emotion and technology adoption between the CAVE and the HMD.
dc.language.isoen
dc.publisherACM
dc.source.titleProceedings of the European Conference on Cognitive Ergonomics 2017
dc.subject.enImmersive Virtual Environment
dc.subject.enVirtual Reality
dc.subject.enUser Experience
dc.subject.enEvaluation
dc.subject.enQuestionnaire
dc.title.enEffects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
dc.typeCommunication dans un congrès avec actes
dc.identifier.doi10.1145/3121283.3121284
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
bordeaux.page1-8
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.countrySE
bordeaux.title.proceedingEuropean Conference on Cognitive Ergonomics
bordeaux.conference.cityUMEA
bordeaux.peerReviewedoui
hal.identifierhal-01697191
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01697191v1
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