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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorHOUZANGBE, Samory
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorGORISSE, Geoffrey
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:40:38Z
dc.date.available2021-05-14T09:40:38Z
dc.date.issued2019-03
dc.date.conference2019-03-23
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/76584
dc.description.abstractEnThe usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fully immersive experiences. With the rapid evolution of physiological monitoring technologies it is important to study how different modalities of biofeedback can alter user experience. While previous studies use biofeedback as an additional interaction mechanic. We created a protocol to assess heart rate control competency and used the results of said protocol to immerse our participants in a VR experience where the biofeedback mechanics are mandatory to complete a game. We observed consistent results between our competency scale and the participants’ mastery of the biofeedback game mechanic in the VR experience.We also found that the biofeedback mechanic has a significant impact on engagement.
dc.language.isoen
dc.publisherIEEE
dc.source.title2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
dc.subject.enVirtual Reality
dc.subject.enBiofeedback
dc.subject.enEngagement
dc.subject.enUser Study
dc.title.enEffects of Voluntary Heart Rate Control on User Engagement in Virtual Reality
dc.typeCommunication dans un congrès avec actes
dc.identifier.doi10.1109/VR.2019.8797759
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.page2
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.countryJP
bordeaux.title.proceeding2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
bordeaux.conference.cityOsaka
bordeaux.peerReviewedoui
hal.identifierhal-02303892
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-02303892v1
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