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dc.relation.isnodouble82889f3b-ce89-4be1-a789-16c412b40418*
dc.relation.isnodouble50b4b62f-4f58-4583-b9a2-76b642126b41*
hal.structure.identifierCentre de Recherches en Psychologie Cognition et Communication [CRPCC EA 1285]
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorFLEURY, Sylvain
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorAGNES, Aurélien
dc.contributor.authorVANUKURU, Rishi
dc.contributor.authorGOUMILLOUT, Emma
dc.contributor.authorDELCOMBEL, Nicolas
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:35:21Z
dc.date.available2021-05-14T09:35:21Z
dc.date.issued2020-06-20
dc.identifier.issn1871-1871
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/76203
dc.description.abstractMany studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain comes from the perception of movement, and not merely physical activity itself. 32 participants carried out divergent and convergent creativity tasks in a virtual reality environment consisting of a train inside a tunnel, while wearing a HeadMounted-Display (HMD). For half of the participants, the virtual train was running, and they could therefore see tunnel lamps passing by through the windows. For the other half, the train was stationary. The results of this study indicate that participants perform better at tasks that require divergent creativity when the virtual environment is moving than when it is at a standstill. These results lead to recommendations for the design of tools and environments for meetings and creativity workshops.
dc.language.isoen
dc.publisherElsevier
dc.subjectEducation
dc.subjectPerceptive Movement
dc.subjectDivergent Creativity
dc.subjectVirtual Reality
dc.subjectCreativity Stimulation
dc.subjectDigital Tools for Creativity
dc.titleStudying the Effects of Visual Movement on Creativity
dc.title.enStudying the Effects of Visual Movement on Creativity
dc.typeArticle de revue
dc.identifier.doi10.1016/j.tsc.2020.100661
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.journalThinking Skills and Creativity
bordeaux.page9
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.peerReviewedoui
hal.identifierhal-02546539
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-02546539v1
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