Towards Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show
CLAY, Alexis
ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
COUTURE, Nadine
ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]

ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
CLAY, Alexis
ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
COUTURE, Nadine
ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Reduce

ESTIA - Institute of technology [ESTIA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Language
EN
Communication dans un congrès
This item was published in
Proceedings of the ASME/AFM 2009 World Conference on Innovative Virtual Reality (WinVR2009), World Conference on Innovative Virtual Reality (WinVR'09), 2009-02-25, Châlon-sur-Saône. 2009-02, vol. 2009, n° 43376, p. #704, pp. 19-24
English Abstract
In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an ...Read more >
In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype based on this architecture model. For this prototype we focus on gesture-based emotion recognition. And third, using this prototype for augmenting a ballet dance show. We hence describe an overview of our work so far, from the design of a flexible and multimodal emotion recognition architecture model, to a presentation of a gesture-based emotion recognition prototype based on this model, to a prototype that augments a ballet stage, taking emotions as inputs.Read less <
English Keywords
emotion
body language
gesture
motion capture
human-computer interaction
ballet
dance
virtual reality
augmented reality
Collections