QAS: Real-time Quadratic Approximation of Subdivision Surfaces.
BOUBEKEUR, Tamy
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
SCHLICK, Christophe
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
BOUBEKEUR, Tamy
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
SCHLICK, Christophe
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Leer menos
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Idioma
en
Communication dans un congrès
Este ítem está publicado en
Pacific Graphics, 2007-10-29, Hawaii. 2007
Resumen en inglés
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion, providing at least one order of magnitude ...Leer más >
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion, providing at least one order of magnitude faster rendering. QAS uses enriched polygons, equipped with edge vertices, and replaces them on-the-fly with low degree polynomials for interpolating positions and normals. By systematically projecting the vertices of the input coarse mesh at their limit position on the subdivision surface, the visual quality of the approximation is good enough for imposing only a single subdivision step, followed by our patch fitting, which allows real-time performances for million polygons output. Additionally, the parametric nature of the approximation offers an efficient adaptive sampling for rendering and displacement mapping. Last, the hexagonal support associated to each coarse triangle is adapted to geometry processors.< Leer menos
Palabras clave en inglés
Subdivision Surface
real-time geometry synthesis
real-time rendering
surface approximation
mesh refinement
GPU technique
Orígen
Importado de HalCentros de investigación