Shape Depiction for Transparent Objects with Bucketed k-Buffer
MURRAY, David
FEI France [Merignac]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
FEI France [Merignac]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
MURRAY, David
FEI France [Merignac]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
FEI France [Merignac]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Réduire
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Langue
en
Communication dans un congrès avec actes
Ce document a été publié dans
Eurographics Symposium on Rendering - Experimental Ideas & Implementations, 2016-06-22, Dublin. 2016-06-23p. 33-39
Résumé en anglais
Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose ...Lire la suite >
Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose a method for rendering transparent scenes or objects using classical tools for shape depiction in real time. Our method provides an efficient way to compute screen space curvature on transparent objects by using a novel screen space representation of a scene derived from Order Independent Transparency techniques. Moreover, we propose a customizable stylization that modulates the transparency per fragment, according to its curvature and its depth, which can be adapted for various kinds of applications.< Réduire
Mots clés en anglais
Expressive and Non-Photorealistic Rendering
Color
Shading
Transparency
Origine
Importé de halUnités de recherche