Efficient Spectral Rendering on the GPU for Predictive Rendering
MURRAY, David
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
FICHET, Alban
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
PACANOWSKI, Romain
Institut d'Optique Graduate School [IOGS]
Melting the frontiers between Light, Shape and Matter [MANAO]
Institut d'Optique Graduate School [IOGS]
Melting the frontiers between Light, Shape and Matter [MANAO]
MURRAY, David
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
FICHET, Alban
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
Institut d'Optique Graduate School [IOGS]
Centre National de la Recherche Scientifique [CNRS]
PACANOWSKI, Romain
Institut d'Optique Graduate School [IOGS]
Melting the frontiers between Light, Shape and Matter [MANAO]
< Réduire
Institut d'Optique Graduate School [IOGS]
Melting the frontiers between Light, Shape and Matter [MANAO]
Langue
en
Chapitre d'ouvrage
Ce document a été publié dans
Ray Tracing Gems II. 2021p. 673 - 698
Springer
Résumé en anglais
Current graphic processing units (GPU) in conjunction with specialized APIs open the possibility of interactive path tracing. Spectral rendering is necessary for accurate and predictive light transport simulation, especially ...Lire la suite >
Current graphic processing units (GPU) in conjunction with specialized APIs open the possibility of interactive path tracing. Spectral rendering is necessary for accurate and predictive light transport simulation, especially to render specific phenomena such as light dispersion. However, it requires larger assets than traditional RGB rendering pipelines. Thanks to the increase of available onboard memory on newer graphic cards, it becomes possible to load larger assets onto the GPU, making spectral rendering feasible. In this chapter, we describe the strengths of spectral rendering and present our approach for implementing a spectral path tracer on the GPU. We also propose solutions to limit the impact on memory when handling finely sampled spectra or large scenes.< Réduire
Project ANR
Design virtuel et industriel pour l'apparence des matériaux - ANR-17-CE23-0017
Origine
Importé de halUnités de recherche