Tangible user interfaces for physically-based deformation: design principles and first prototype
COUTURE, Nadine
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
REUTER, Patrick
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Voir plus >
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
COUTURE, Nadine
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
REUTER, Patrick
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
< Réduire
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Langue
en
Article de revue
Ce document a été publié dans
The Visual Computer. 2012-04-19, vol. Volume 28, n° 6-8, p. 799-808
Springer Verlag
Résumé en anglais
We present design principles for conceiving tan- gible user interfaces for the interactive physically-based de- formation of 3D models. Based on these design principles, we developed a first prototype using a passive ...Lire la suite >
We present design principles for conceiving tan- gible user interfaces for the interactive physically-based de- formation of 3D models. Based on these design principles, we developed a first prototype using a passive tangible user interface that embodies the 3D model. By associating an ar- bitrary reference material with the user interface, we convert the displacements of the user interface into forces required by physically-based deformation models. These forces are then applied to the 3D model made out of any material via a physical deformation model. In this way, we compensate for the absence of direct haptic feedback, which allows us to use a force-driven physically-based deformation model. A user< Réduire
Mots clés en anglais
Tangible interface
Two-handed interaction
Physically-based deformation
ShapeTape
Origine
Importé de halUnités de recherche