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hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorAMMANN, Lucas
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorGRANIER, Xavier
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorGUENNEBAUD, Gael
hal.structure.identifierMelting the frontiers between Light, Shape and Matter [MANAO]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorREUTER, Patrick
dc.date.accessioned2023-05-12T10:26:18Z
dc.date.available2023-05-12T10:26:18Z
dc.date.issued2012-06-27
dc.identifier.issn0167-7055
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/181258
dc.description.abstractEnIn this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, convexities and inflections) around each surface point and at multiple scales, using cubic-polynomial fitting. This object-space, per-vertex information is then used to guide a variety of shading techniques including normal enhancement, feature visualization, accessibility shading and radiance scaling. Thanks to this approach, features at multiple scales are easily combined, filtered and shaded, allowing users to explore surface relief in real-time.
dc.description.sponsorshipInitiative d'excellence de l'Université de Bordeaux - ANR-10-IDEX-0003
dc.language.isoen
dc.publisherWiley
dc.subject.enExpressive Rendering
dc.subject.enGeometry Processing
dc.title.enSurface Relief Analysis for Illustrative Shading
dc.typeArticle de revue
dc.identifier.doi10.1111/j.1467-8659.2012.03144.x
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
dc.description.sponsorshipEuropeVirtual Museum Transnational Network
bordeaux.journalComputer Graphics Forum
bordeaux.page1481-1490
bordeaux.volume31
bordeaux.hal.laboratoriesLaboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298*
bordeaux.issue4
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierhal-00709492
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-00709492v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Computer%20Graphics%20Forum&rft.date=2012-06-27&rft.volume=31&rft.issue=4&rft.spage=1481-1490&rft.epage=1481-1490&rft.eissn=0167-7055&rft.issn=0167-7055&rft.au=AMMANN,%20Lucas&BARLA,%20Pascal&GRANIER,%20Xavier&GUENNEBAUD,%20Gael&REUTER,%20Patrick&rft.genre=article


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