Mostrar el registro sencillo del ítem

dc.rights.licenseopenen_US
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorBECHER, Cindy
hal.structure.identifierESTIA INSTITUTE OF TECHNOLOGY
dc.contributor.authorBOTTECCHIA, Sébastien
ORCID: 0000-0001-9414-9778
IDREF: 157656802
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorDESBARATS, Pascal
IDREF: 060726806
dc.date.accessioned2023-04-07T09:55:18Z
dc.date.available2023-04-07T09:55:18Z
dc.date.issued2021-08-26
dc.identifier.isbn978-3-030-85622-9 (print) 978-3-030-85623-6 (online)en_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/172886
dc.description.abstractEnAugmented Reality is increasingly used for visualizing underground networks. However, standard visual cues for depth perception have never been thoroughly evaluated via user experiments in a context involving physical occlusions (e.g., ground) of virtual objects (e.g., elements of a buried network). We therefore evaluate the benefits and drawbacks of two techniques based on combinations of two well-known depth cues: grid and shadow anchors. More specifically, we explore how each combination contributes to positioning and depth perception. We demonstrate that when using shadow anchors alone or shadow anchors combined with a grid, users generate 2.7 times fewer errors and have a 2.5 times lower perceived workload than when only a grid or no visual cues are used. Our investigation shows that these two techniques are effective for visualizing underground objects. We also recommend the use of one technique or another depending on the situation.
dc.language.isoENen_US
dc.publisherSpringer International Publishingen_US
dc.subject.enProjection techniques
dc.subject.enDepth cues
dc.subject.enVisualization
dc.subject.enUnderground objects
dc.subject.enAugmented reality
dc.title.enProjection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality
dc.typeOuvrageen_US
dc.identifier.doi10.1007/978-3-030-85623-6_35en_US
dc.subject.halInformatique [cs]en_US
bordeaux.page611-630en_US
bordeaux.volume12932en_US
bordeaux.hal.laboratoriesESTIA - Rechercheen_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionBordeaux Sciences Agroen_US
bordeaux.institutionCNRS
bordeaux.inpressnonen_US
bordeaux.import.sourcehal
hal.identifierhal-03481807
hal.version1
hal.exportfalse
workflow.import.sourcehal
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2021-08-26&rft.volume=12932&rft.spage=611-630&rft.epage=611-630&rft.au=BECHER,%20Cindy&BOTTECCHIA,%20S%C3%A9bastien&DESBARATS,%20Pascal&rft.isbn=978-3-030-85622-9%20(print)%20978-3-030-85623-6%20(online)&rft.genre=unknown


Archivos en el ítem

ArchivosTamañoFormatoVer

No hay archivos asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem